(Official) LUA Scripting Documentation
get_texture
Get the currently assigned texture id for a block.
Spec:
get_texture(
long x,
long y,
long z)
Parameters
x: The x component of the map point.y: The y component of the map point.z: The z component of the map point.
Returns
long: The texture id. 0 = default texture
Incomplete
This documentation is incomplete