(Official) LUA Scripting Documentation
set_falling_block
Set the block at the map point to be a falling block.
Spec:
set_falling_block(
long x,
long y,
long z,
double gravity,
double break_chance)
Parameters
x: The x component of the map pointy: The y component of the map pointz: The z component of the map pointgravity: A gravity multiplierbreak_chance: The chance the block will break on impact
The block at the map position will be cleared
Incomplete
This documentation is incomplete