(Official) Behavior Tree Documentation
Pages
Conditional Nodes
HasHistory
Compare a history value of the target actor or system.
HasInventory
Compare the total of an item the target actor has.
IsAge
Compare the age of the target actor in seconds.
IsAudible
Check if a sound occured within range of the target actor.
IsBlock
Check for a block relative to the target actor.
IsDistance
Check the distance between the target actor and a point.
IsEquipType
Check the held item of the target actor.
IsHealth
Check the health of the target actor.
IsInZone
Check if the target actor is in a zone.
IsMining
Check if the target actor is mining a block.
IsRandom
Check a random number roll.
IsSkylight
Compare the amount of skylight at the target actors position.
IsTargeted
Check if the target NPC is being targeted by another NPC.
IsTime
Compare the current world time.
IsVisible
Check if the target NPC is being targeted by another NPC.
IsWithinRadius
Check if the target NPC is within a certain distance.